ACTUAL LEVEL UPDATE
I've finally (attempted) to make a level just in time for AGDG demo day 28. This new build features enemy detection and a short level to explore.
The level is still a work in progress, but it'll receive a lot more updates.
You can still play the old level after you clear the new level.
Another update will be here soon, roughing out the edges of this version.
- Brand new HUD Design
- Keruru's SmugPistol™ and Saki's SmugTaser™
- Pistol does extra damage to enemies that haven't noticed you.
- Don't tase me bro
- New outfits
- Adjusted enemy health.
- Only the higher tier enemies are more resistant and are affected more by being slid into.
- Camera improvements
- colldies with walls
- doesn't shoot at walls behind you
- You can now stomp on enemies when they're down to show them who's boss.
- Takedown improvements
- now restore a significant amount of health when enemies are injured.
- prompt when able to do takedown
- Add tutorial on new mechanics
- tighten up level design
- Camera is still imperfect, needs a bit more tweaking with the collision
- add more enemies and dialogue
- add an actual main menu
- make the lower bar on the hud actually do something. (doesn't do anything yet!)
Get SmugForce (Game jam version)
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